Roadmap

More PANning methods

Wing being the first “truely stereo” console, it would make a lot of sense to be able to decide, how the stereo should be created.

Panning law is a principle that tells us “when you have both L and R playing the same signal, it will be +6dB than when this one signal is panned all the way to the one side.
So to compensate for that, you need to attenuate both signals when the PAN is in the center.
As far as I know, wing uses -3dB pan law (when in center, both signals are attenuated by 3 dB).
SSL uses -4.5dB.

https://en.wikipedia.org/wiki/Panning_law



But this goes only to say about panning (changing stereo image) with LEVEL difference.

Human ears do percieve stereo image not only by different levels, but also with:
- TIME (one ear hears the signal a little bit later than the other)
- SPECTRUM (one ear has the signal path blocked by your own head attenuating high freqs a bit)

https://www.fabfilter.com/learn/science-of-sound/sound-localization

Here is a M4L plugin I use often in DAW to pan channels in stereo not only by level:
https://maxforlive.com/library/device/4576/panarchy-define-your-own-pan-laws


So please, If it is possible to add toggle switches to apply one or many of those modes.
It would make the wing a first console (that I know of) to have this ability.


Panning modes
Amplitude - IAD (interaural amplitude difference) (choose 3 or 4.5dB, or maybe slider 0-6dB?)
Time - ITD (interaural time difference)
Spectrum - HRTF (head related transfer functions)